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Here's a magic system for RPGs that is both flexible and dangerous. Create clever effects as need and tempt fate by wielding forces beyond your control.

MOSAIC Strict is an RPG concept by Michael Prescott consisting of short, independent rules modules that would allow play groups to cherry pick mechanical bits to build their own game to fit their needs and preferences.

One great thing about MOSAIC Strict is that, even if you aren't interested in running a full game of MOSAIC Strict, all the individual systems are independent. You can grab a bit like this one and use it in any RPG system you're already using with no tweaking required.

StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorWasteland of Enchantment Games

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Click download now to get access to the following files:

Perilous_Preternatural_Powers_for_MOSAIC_Strict-v1.pdf 2.1 MB

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I really like this system at core but there is a thing that occurred to me:

While magic is always perilous, using the same dice size for all boons and banes makes it a bit too arbitrary.

I would add or replace with this:

The player adds d8s to the pool while the facilitator/GM adds d4s to the pool. Keep the same targets: 1-2 trouble, 4+ effect. There is still a level of peril in the randomness of dice but now there is also a certain balance to the caster will and the magic’s danger.